mp_hostages_spawn_farthest<0 / 1>
When turned on, this option causes hostages to appear at the most distant spawn point. Default value is 0 (disabled).
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When turned on, this option causes hostages to appear at the most distant spawn point. Default value is 0 (disabled).
Use this command to lock spawn positions, listing each spawn position number you want constant every round separated by commas.
Define explicit XYZ coordinates to fix where hostages spawn, handy for designing custom hostage setups or for testing.
Toggles whether hostage locations are randomized each round or remain identical for the whole match, default is 1 (same for entire match).
Controls whether hostages can receive damage, default is 0 (cannot take damage).
Restricts non-bot players to a particular team, default allows any team, consult the argument options for choices.
Enables or disables round win conditions; when disabled the events that normally end a round (for example the bomb exploding or a team being wiped out) will not end the round so it continues indefinitely until manually ended. By default this setting is disabled meaning win conditions are not ignored.
Prevents specified items or weapons from being used on your server.
Specifies the time in seconds after a round starts during which a player may join the game, if they join after this interval they will be placed in spectators until the next round.
This command defines the largest allowed difference in player counts between the two teams. If set to 1, for example, the CT team with 3 players and T team with 2 would prevent another player joining CT. Set to 0 to turn off the restriction. Default is 2.
This command configures the server "combat" logging option. Refer to the argument details for guidance.
Enabling this command generates a log entry whenever a player obtains a new weapon.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.