csm_viewmodel_farz<Render Distance>
Changes the render distance for the viewmodel, mainly intended for debugging.
Browse the complete list of all Counter-Strike 2 View Model commands with documentation and usage examples.
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Changes the render distance for the viewmodel, mainly intended for debugging.
This command changes your client's FOV to the given value. The maximum allowed with this command is 68. The default field of view is 60.
This command sets the X offset of your viewmodel, indicating how far left or right it appears. The viewmodel is your hand (and the weapon) shown in first-person. Maximum is 2.5 and minimum is -2.5.
This command sets the Y offset of your viewmodel, controlling how near or far it sits from your character. The viewmodel is your hand (and the weapon) shown in first-person. Maximum is 2 and minimum is -2.
This command sets the Z offset of your viewmodel, determining how high or low it appears. The viewmodel is your hand (and the weapon) shown in first-person. Maximum is 2 and minimum is -2.
This command applies a preset configuration to your X/Y/Z viewmodel offsets. Consult the argument details for options.
This command controls the amount of viewmodel recoil displayed when you are shot and experience aimpunch.
Defines the maximum distance at which viewmodel shadows (weapon and arms) are drawn.
Alters the far-visibility limit for viewmodels, determining how distant they can still be visible.
This command toggles application of the depth prepass to the viewmodel, a feature mainly used for visual debugging and optimization.
Forces the view model meaning the on screen depiction of the player's weapon and arms to remain visible even in third person view which can help creators or users who want a steady visual reference.
This command randomizes the viewmodel offsets inside a set range to help show how far the viewmodel can be positioned.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.