mp_hostages_spawn_same_every_round<0 / 1>
Toggles whether hostage locations are randomized each round or remain identical for the whole match, default is 1 (same for entire match).
Enables or disables round win conditions; when disabled the events that normally end a round (for example the bomb exploding or a team being wiped out) will not end the round so it continues indefinitely until manually ended. By default this setting is disabled meaning win conditions are not ignored.
These are the parameters mp_ignore_round_win_conditions uses when it is ran. Required arguments must be provided.
When enabled, the game will ignore normal round-ending conditions such as a team being eliminated or the bomb exploding, causing the round to run indefinitely until you end it or turn the setting off, default is 0 (do not ignore win conditions).
This interactive command builder generates a valid mp_ignore_round_win_conditions command for in-game use. Fill all required fields.
mp_ignore_round_win_conditions 0Learn more about how to use the mp_ignore_round_win_conditions effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.