mp_freezetime<Seconds>
Defines the freeze duration at round start during which players can purchase equipment and plan tactics. Default is 15 seconds.
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Defines the freeze duration at round start during which players can purchase equipment and plan tactics. Default is 15 seconds.
Enables or disables friendly fire; when enabled teammates can harm each other. The default depends on the game mode: competitive has it enabled, casual does not.
Controls if a player on T side receives the bomb at round start. The default varies by mode; demolition modes enable this (1).
Specifying a value for this command causes every player on the server to receive that amount of damage per second, and this damage cannot be lethal.
Defines the x, y, z coordinates used to show an X marker for the bomb plant area in Guardian missions that use custom bomb plant boundaries.
This command controls whether teams swap at half time. The default value is 1, which means enabled.
This command sets the half time length in seconds.
When enabled by the server admin, this command will pause the game once halftime is reached (i.e., after the 15th round is won total across teams).
This command can cause the match to remain paused at half time until manually unpaused; by default this is disabled (0).
This command specifies the maximum number of hostages to spawn at the beginning of the round.
This command determines whether extra time is added to the round when a hostage is rescued. Default is 1 (enabled).
This command configures how carrying a hostage affects run speed. 0.5 = half speed, 1.5 = 150% speed.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.