mp_logmoney<0 / 1>
This command toggles money logging on or off.
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This command toggles money logging on or off.
This command determines if the match should be automatically terminated when the opposing team can no longer catch up. For example, in competitive play when a team reaches 16 rounds the other team cannot recover, so the match would end. If set to 0 (disabled) the match will not end upon reaching 16 rounds. The default is 1 (enabled).
This command controls whether a changelevel occurs when the upcoming map is identical to the current one. Default is off (0), which resets scores and does not reload the same map.
This command decides if the current match and map are restarted at the end of the game or if the server loads the next map.
This command specifies the restart delay in seconds for a match. The countdown applies at match end and not when mp_restartgame is invoked.
This command determines which armor options are purchasable on the server: no armor, kevlar body only, or kevlar body with helmet.
This command defines the maximum money a player may hold at once. The highest allowable value is 65,535 because of technical limits.
This setting defines the highest number of rounds the server will play.
Specifies the minimum halftime length in seconds which applies even when team introductions are active.
Changes timeout settings for the Counter-Terrorist (CT) or Terrorist (T) team by adjusting the allowed number of timeouts or their duration.
When this is set to 1 (default for all modes except Danger Zone) only counter-terrorists are allowed to rescue hostages; set to 0 to allow any player to rescue hostages.
Toggle overtime on or off; overtime adds extra rounds to determine a winner after a tied match. By default this is off (0). Configure the number of overtime rounds with mp_overtime_maxrounds.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.