mp_hostages_rescuetime<0 / 1>
This command determines whether extra time is added to the round when a hostage is rescued. Default is 1 (enabled).
Controls whether hostages can receive damage, default is 0 (cannot take damage).
These are the parameters mp_hostages_takedamage uses when it is ran. Required arguments must be provided.
Assign 0 to prevent hostages from taking damage which is the default, or assign 1 to permit hostages to take damage.
This interactive command builder generates a valid mp_hostages_takedamage command for in-game use. Fill all required fields.
mp_hostages_takedamage 0Learn more about how to use the mp_hostages_takedamage effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.