CS2 FPS Boost Commands

Boost your FPS with these tailored commands, enjoy a smoother and sharper game in your next match by optimizing your ingame commands.

Browse by Category

Click a category to view commands for that category.

FPS Boost Commands in CS2

These console commands can help you improve performance and maximize FPS in Counter-Strike 2. Use them in practice configs or add them to your autoexec.

fps_max 0

Removes FPS cap and can reduce input delay from server data.

mat_queue_mode 2

Enables multicore rendering on modern CPUs.

cl_interop 0

Reduces visual lag between server data and your screen.

cl_showfps 1

Displays your FPS - not the best view, Steam overlay is better.

cl_disable_ragdolls 1

Disables ragdoll physics on dead players, reduces CPU load.

vprof_off

Disables the visual profiling tool to free up CPU usage.

cl_autohelp 0

Disables contextual hints (e.g. "You have the bomb").

cl_hide_avatar_images 1

Disables Steam avatar images for players in the game.

Apply commands with care, some commands may have extremely marginal differences or may act negatively on certain systems.

Boost FPS Further

Looking to boost your FPS further and improve system performance? Optimizing your launch options can significantly improve the smoothness of your gameplay more than commands.

How to Use Commands in CS2

Master the Counter-Strike 2 console by following these step-by-step instructions. Using console commands correctly can improve gameplay, tweak your settings, and help you get the most out of your system and CS2 experience.

Command Usage Guide

  1. Open the in-game developer console by pressing ~ or `.
  2. If the console doesn’t open, check your key bindings in the settings menu to locate the correct console key.
  3. Type the desired console command exactly as listed (for example sv_cheats 1) and press Enter to execute it.
  4. Observe the effect of the command immediately in-game to confirm it applied correctly.
  5. Adjust any related settings as needed for your preferences, including sensitivity, viewmodel, and visual settings.