cl_import_csgo_config<0 / 1>
Imports configurations from Counter-Strike: Global Offensive into Counter-Strike 2, enabling transfer of settings like key bindings, sensitivity, and other personalized options.
Browse the complete list of all Counter-Strike 2 Network commands with documentation and usage examples.
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Imports configurations from Counter-Strike: Global Offensive into Counter-Strike 2, enabling transfer of settings like key bindings, sensitivity, and other personalized options.
Turns on the display of interpolation profile timing, useful for debugging or analyzing network interpolation.
Modifies low latency mode behavior by altering the sleep timing relative to the client's simulation when r_low_latency is active.
This command determines whether multicast is enabled. Default is 1 (enabled).
This command simulates lag (high latency/packet delay) for the specified number of milliseconds.
Allows getting or setting SteamNetworkingSockets options such as fake packet lag and loss and is useful for testing network conditions.
This command defines the maximum ticks the client's clock may drift from the server's before it auto-adjusts to the server clock; mainly a cheat or debug option for development and testing.
This command specifies the number of seconds over which to spread P2P connection retry attempts.
This command turns on rendering of debug overlays sent by the server.
Disables the round end report that normally displays the scoreboard and other statistics at the end of each round.
Adds the given entity(ies) to the list that displays textual debug information above them in-game, useful for developers and map testers.
Clears the list of entities configured to display debugging text above them, useful when developers or map authors debug particular entities.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.