<Amount>
The highest allowed disparity in player numbers between teams. A player is prevented from joining a team if doing so would increase the gap beyond this value. Set to 0 to remove team limits.
2This command defines the largest allowed difference in player counts between the two teams. If set to 1, for example, the CT team with 3 players and T team with 2 would prevent another player joining CT. Set to 0 to turn off the restriction. Default is 2.
These are the parameters mp_limitteams uses. Required arguments must be provided for the command to work.
The highest allowed disparity in player numbers between teams. A player is prevented from joining a team if doing so would increase the gap beyond this value. Set to 0 to remove team limits.
2Interactive command builder that generates a valid mp_limitteams command for in-game use.
mp_limitteams 2Learn more about how to use mp_limitteams effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.