mp_halftime_pausematch<0 / 1>
When enabled by the server admin, this command will pause the game once halftime is reached (i.e., after the 15th round is won total across teams).
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When enabled by the server admin, this command will pause the game once halftime is reached (i.e., after the 15th round is won total across teams).
This command can cause the match to remain paused at half time until manually unpaused; by default this is disabled (0).
This command specifies the maximum number of hostages to spawn at the beginning of the round.
This command determines whether extra time is added to the round when a hostage is rescued. Default is 1 (enabled).
This command configures how carrying a hostage affects run speed. 0.5 = half speed, 1.5 = 150% speed.
When turned on, this option causes hostages to appear at the most distant spawn point. Default value is 0 (disabled).
Use this command to lock spawn positions, listing each spawn position number you want constant every round separated by commas.
Define explicit XYZ coordinates to fix where hostages spawn, handy for designing custom hostage setups or for testing.
Toggles whether hostage locations are randomized each round or remain identical for the whole match, default is 1 (same for entire match).
Controls whether hostages can receive damage, default is 0 (cannot take damage).
Restricts non-bot players to a particular team, default allows any team, consult the argument options for choices.
Enables or disables round win conditions; when disabled the events that normally end a round (for example the bomb exploding or a team being wiped out) will not end the round so it continues indefinitely until manually ended. By default this setting is disabled meaning win conditions are not ignored.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.