<0 / 1>
Use 0 to prevent the match from staying paused at half time so gameplay resumes after the halftime countdown, or use 1 to pause the match at half time until it is resumed.
0This command can cause the match to remain paused at half time until manually unpaused; by default this is disabled (0).
These are the parameters mp_halftime_pausetimer uses. Required arguments must be provided for the command to work.
Use 0 to prevent the match from staying paused at half time so gameplay resumes after the halftime countdown, or use 1 to pause the match at half time until it is resumed.
0Interactive command builder that generates a valid mp_halftime_pausetimer command for in-game use.
mp_halftime_pausetimer 0Learn more about how to use mp_halftime_pausetimer effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.