mp_halftime_pausematch<0 / 1>
When enabled by the server admin, this command will pause the game once halftime is reached (i.e., after the 15th round is won total across teams).
This command can cause the match to remain paused at half time until manually unpaused; by default this is disabled (0).
These are the parameters mp_halftime_pausetimer uses when it is ran. Required arguments must be provided.
Use 0 to prevent the match from staying paused at half time so gameplay resumes after the halftime countdown, or use 1 to pause the match at half time until it is resumed.
This interactive command builder generates a valid mp_halftime_pausetimer command for in-game use. Fill all required fields.
mp_halftime_pausetimer 0Learn more about how to use the mp_halftime_pausetimer effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.