viewmodel_always_on<0 / 1>
Forces the view model meaning the on screen depiction of the player's weapon and arms to remain visible even in third person view which can help creators or users who want a steady visual reference.
This command randomizes the viewmodel offsets inside a set range to help show how far the viewmodel can be positioned.
These are the parameters viewmodel_offset_randomize uses when it is ran. Required arguments must be provided.
Specifies whether viewmodel offset randomization is active.
This interactive command builder generates a valid viewmodel_offset_randomize command for in-game use. Fill all required fields.
viewmodel_offset_randomize 0Learn more about how to use the viewmodel_offset_randomize effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.