viewmodel_always_on<0 / 1>
Forces the view model meaning the on screen depiction of the player's weapon and arms to remain visible even in third person view which can help creators or users who want a steady visual reference.
This command controls the amount of viewmodel recoil displayed when you are shot and experience aimpunch.
These are the parameters viewmodel_recoil uses when it is ran. Required arguments must be provided.
A value from 0 to 1 that determines your viewmodel recoil when you are shot. The default is 1. Choose a smaller number to decrease the recoil.
This interactive command builder generates a valid viewmodel_recoil command for in-game use. Fill all required fields.
viewmodel_recoil 1Learn more about how to use the viewmodel_recoil effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.