<Z Offset>
Use a number between -2 and 2. 2 places the viewmodel as far in front of you as possible. -2 places it as close to you as possible.
-1This command sets the Z offset of your viewmodel, determining how high or low it appears. The viewmodel is your hand (and the weapon) shown in first-person. Maximum is 2 and minimum is -2.
These are the parameters viewmodel_offset_z uses. Required arguments must be provided for the command to work.
Use a number between -2 and 2. 2 places the viewmodel as far in front of you as possible. -2 places it as close to you as possible.
-1Interactive command builder that generates a valid viewmodel_offset_z command for in-game use.
viewmodel_offset_z -1Learn more about how to use viewmodel_offset_z effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.