viewmodel_offset_z<Z Offset>
This command sets the Z offset of your viewmodel, determining how high or low it appears. The viewmodel is your hand (and the weapon) shown in first-person. Maximum is 2 and minimum is -2.
This command sets the X offset of your viewmodel, indicating how far left or right it appears. The viewmodel is your hand (and the weapon) shown in first-person. Maximum is 2.5 and minimum is -2.5.
These are the parameters viewmodel_offset_x uses when it is ran. Required arguments must be provided.
Use a number between -2.5 and 2.5. -2.5 places the viewmodel nearest the center of the screen. 2.5 places it nearest the screen edge.
This interactive command builder generates a valid viewmodel_offset_x command for in-game use. Fill all required fields.
viewmodel_offset_x 1Learn more about how to use the viewmodel_offset_x effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.