viewmodel_offset_randomize<0 / 1>
This command randomizes the viewmodel offsets inside a set range to help show how far the viewmodel can be positioned.
Forces the view model meaning the on screen depiction of the player's weapon and arms to remain visible even in third person view which can help creators or users who want a steady visual reference.
These are the parameters viewmodel_always_on uses when it is ran. Required arguments must be provided.
Controls whether the view model remains constantly visible.
This interactive command builder generates a valid viewmodel_always_on command for in-game use. Fill all required fields.
viewmodel_always_on 0Learn more about how to use the viewmodel_always_on effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.