nav_draw_blocked_connections<0 / 1>
When activated, this command visually marks blocked navigation connections in the environment; these are paths that AI bots cannot traverse.
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When activated, this command visually marks blocked navigation connections in the environment; these are paths that AI bots cannot traverse.
Specifies the radius around the selected nav area within which connected navigation areas will be rendered.
This command toggles the visualization of space portals in the navigation mesh which is mainly useful for developers and map designers for debugging.
Specifies a buffer to add to the agent radius before it is provided to the navigation generator usually to guarantee sufficient clearance around agents.
Controls whether multiple connections between navigation areas are permitted during navigation mesh generation.
Sets the maximum angular difference for creating navigation connections. Used in map development to fine tune navigation mesh linking.
Specifies whether the Z-axis (vertical axis) should be ignored when computing angles for navigation mesh connection generation.
Sets the distance threshold for creating connections between navigation areas on Map A.
Adjusts the range within which navigation mesh areas are automatically linked as bidirectional connections during generation.
Modifies the vertical distance multiplier used during navigation mesh connection generation, affecting how far apart areas can be vertically and still link.
Adjusts the overlap tolerance used when generating navigation mesh connections in Counter-Strike 2, defining how much connectable ledges may overlap and still be auto linked.
Defines the minimum edge overlap, as a percentage of the agent's radius, required for considering jump connections during navmesh generation; used to fine-tune the process.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.