<overlap ratio>
The percent of an agent's radius that edges must overlap to qualify for jump connections.
0.1Defines the minimum edge overlap, as a percentage of the agent's radius, required for considering jump connections during navmesh generation; used to fine-tune the process.
These are the parameters nav_gen_jump_connection_min_overlap_ratio uses. Required arguments must be provided for the command to work.
The percent of an agent's radius that edges must overlap to qualify for jump connections.
0.1Interactive command builder that generates a valid nav_gen_jump_connection_min_overlap_ratio command for in-game use.
nav_gen_jump_connection_min_overlap_ratio 0.1Learn more about how to use nav_gen_jump_connection_min_overlap_ratio effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.