nav_gen_split_multi_connection_polys<0 / 1>
Controls navigation mesh generation behavior, specifically how polygons that connect multiple areas are split.
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Controls navigation mesh generation behavior, specifically how polygons that connect multiple areas are split.
In CS2 navigation mesh generation, sets the tolerance level for splitting multiple connection polygons.
When enabled, this command draws lines from the selected nav area to all connected navigation areas to assist with visualizing paths for debugging and development.
Switches drawing of the navigation path every tick on or off; it is a debugging tool for examining navigation paths.
Improves pathfinding by making portals in the bots' navigation mesh more efficient, which can result in smoother and more effective bot movement on complex maps.
When in nav mesh edit mode, this command turns the visual links between nav areas on or off for debugging and map creation, helping to see how map regions connect.
Determines whether to generate smoother navigation connections in underwater areas.
Automatically creates navigation connections for path segments that pass through water, improving bot movement across those areas.
Demonstrates finding random points in the navmesh that are connected to a given start point for testing or debugging navigation routes on maps.
Defines the maximum distance to search for a randomly connected navigation area during testing.
Sets the minimum distance used when searching for a randomly connected navigation area in test mode.
This command toggles testing of multi-connections in the navigation mesh used by bots. When enabled, it shows additional information about multi-connections on the nav mesh.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.