mp_teamscore_max<Maps>
This command sets how many maps a team must win to claim the series.
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This command sets how many maps a team must win to claim the series.
This command configures how many timeouts each team receives per match.
Determines how many extra timeouts each team receives when the match reaches the 2nd or any subsequent overtime periods.
Defines how many timeouts are added for each team when regulation ends and the match proceeds into overtime, used to adjust overtime pacing and strategy.
Defines the maximum number of timeouts each team may use per overtime (OT) once all OT timeouts have been allocated.
This console command specifies the length of each timeout a team calls.
Defines the length in seconds of a full technical timeout.
Specifies how many technical timeouts each team is permitted in a match.
The maximum length of a map in minutes. By default this is disabled (set to 0). If the current map exceeds this total duration, the map will end and the next map will start.
This command controls whether team killers or damagers receive punishment in the next round. The default is 0 (disabled).
This command resumes the match or cancels a pause that was scheduled for the next round.
This command configures whether respawns occur in waves in deathmatch and similar modes where players respawn. The default is 0 (disabled). With waves, dead players are respawned every x seconds (for example every 10 seconds all dead players are brought back instead of shortly after each death).
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.