<Number of timeouts>
The additional number of timeouts each team will receive once the game enters overtime.
0Defines how many timeouts are added for each team when regulation ends and the match proceeds into overtime, used to adjust overtime pacing and strategy.
These are the parameters mp_team_timeout_ot_add_once uses. Required arguments must be provided for the command to work.
The additional number of timeouts each team will receive once the game enters overtime.
0Interactive command builder that generates a valid mp_team_timeout_ot_add_once command for in-game use.
mp_team_timeout_ot_add_once 0Learn more about how to use mp_team_timeout_ot_add_once effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.