mp_td_spawndmgthreshold<Amount>
This command defines the damage amount players must inflict at round start (by default within 5 seconds of start, adjustable with mp_spawnprotectiontime) before they are kicked. The default damage amount is 50.
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This command defines the damage amount players must inflict at round start (by default within 5 seconds of start, adjustable with mp_spawnprotectiontime) before they are kicked. The default damage amount is 50.
This command determines if teams receive money for in-game actions. Default is 1 (enabled).
This command assigns team 1's flag using the specified country alpha 2 code.
This command assigns team 2's flag using the specified country alpha 2 code.
Sets the duration in seconds for the team introduction sequence at the start of a match.
This command changes team 1's logo to the chosen file. The logo file must be located in the "resource/flash/econ/tournaments/teams" folder.
This command changes team 2's logo to the specified file. The logo file must be placed in the "resource/flash/econ/tournaments/teams" folder.
This command defines how frequently team match statistics are rotated.
If enabled (set to 1), this command turns all teammates into enemies. By default this is disabled.
This command specifies the display name for team 1.
This command specifies the display name for team 2.
This command sets the "prediction" that the counter-terrorist team will win the match; specify a value between 1 and 99. The terrorist team's prediction will be derived from this value and applied automatically.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.