<Number of timeouts>
The number of additional timeouts granted to each team for every overtime beyond the first.
0Determines how many extra timeouts each team receives when the match reaches the 2nd or any subsequent overtime periods.
These are the parameters mp_team_timeout_ot_add_each uses. Required arguments must be provided for the command to work.
The number of additional timeouts granted to each team for every overtime beyond the first.
0Interactive command builder that generates a valid mp_team_timeout_ot_add_each command for in-game use.
mp_team_timeout_ot_add_each 0Learn more about how to use mp_team_timeout_ot_add_each effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.