<Max number of timeouts per OT>
The cap on timeouts available to each team during an overtime.
1Defines the maximum number of timeouts each team may use per overtime (OT) once all OT timeouts have been allocated.
These are the parameters mp_team_timeout_ot_max uses. Required arguments must be provided for the command to work.
The cap on timeouts available to each team during an overtime.
1Interactive command builder that generates a valid mp_team_timeout_ot_max command for in-game use.
mp_team_timeout_ot_max 1Learn more about how to use mp_team_timeout_ot_max effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.