mp_team_timeout_ot_max Command

Defines the maximum number of timeouts each team may use per overtime (OT) once all OT timeouts have been allocated.

Category
Gameplay
Game
CS2 Only
Scope
Global
Cheats
Not Required

Command Arguments

These are the parameters mp_team_timeout_ot_max uses. Required arguments must be provided for the command to work.

<Max number of timeouts per OT>

NumberRequired

The cap on timeouts available to each team during an overtime.

Default: 1

Command Builder

Interactive command builder that generates a valid mp_team_timeout_ot_max command for in-game use.

All required arguments filled!

Generated Command

mp_team_timeout_ot_max 1

Command Information

Learn more about how to use mp_team_timeout_ot_max effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.