mp_dm_bonus_respawn<0 / 1>
Used in deathmatch, this command decides whether a bonus weapon is granted immediately upon accepting it or provided when you respawn.
This command configures whether respawns occur in waves in deathmatch and similar modes where players respawn. The default is 0 (disabled). With waves, dead players are respawned every x seconds (for example every 10 seconds all dead players are brought back instead of shortly after each death).
These are the parameters mp_use_respawn_waves uses when it is ran. Required arguments must be provided.
Use 0 to turn off respawn waves and 1 to turn them on.
This interactive command builder generates a valid mp_use_respawn_waves command for in-game use. Fill all required fields.
mp_use_respawn_waves 0Learn more about how to use the mp_use_respawn_waves effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.