<0 / 1>
Use 0 to turn off respawn waves and 1 to turn them on.
0This command configures whether respawns occur in waves in deathmatch and similar modes where players respawn. The default is 0 (disabled). With waves, dead players are respawned every x seconds (for example every 10 seconds all dead players are brought back instead of shortly after each death).
These are the parameters mp_use_respawn_waves uses. Required arguments must be provided for the command to work.
Use 0 to turn off respawn waves and 1 to turn them on.
0Interactive command builder that generates a valid mp_use_respawn_waves command for in-game use.
mp_use_respawn_waves 0Learn more about how to use mp_use_respawn_waves effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.