mp_warmuptime<Seconds>
This command defines the warmup length in seconds.
Explore our comprehensive collection of Counter-Strike 2 console commands and their documentation. Commands are a powerful way to customize your gameplay and optimize your experience.
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This command defines the warmup length in seconds.
This command sets the warmup countdown value to use once all players have connected. If the existing warmup countdown is already less than this value it will remain unchanged.
Sets the warmup length in seconds to apply when a match is about to be cancelled, such as when a player gets a live VAC ban.
This command determines which team, if any, is permitted to buy heavy weapons like shotguns and heavy machine guns.
If this command is disabled (0) weapons will remain on the ground when the match begins. It is enabled by default (1), which causes weapons to be removed from the floor at match start.
This console command specifies which teams are allowed to buy pistols on the server.
This console command specifies which teams are allowed to buy rifles on the server.
This console command specifies which teams are allowed to buy SMGs on the server.
This console command controls the rules governing how many of a weapon a player can purchase each round.
This command controls whether the zeus (taser) can be bought from the buy menu. The default is 1 (allowed to be purchased).
This console command configures the amount of damage an attacker receives when they miss a shot.
This console command defines the maximum number of times a player may buy a weapon in a single match.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.