mp_technical_timeout_duration_s<Duration (seconds)>
Defines the length in seconds of a full technical timeout.
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Defines the length in seconds of a full technical timeout.
Specifies how many technical timeouts each team is permitted in a match.
The maximum length of a map in minutes. By default this is disabled (set to 0). If the current map exceeds this total duration, the map will end and the next map will start.
This command controls whether team killers or damagers receive punishment in the next round. The default is 0 (disabled).
This command resumes the match or cancels a pause that was scheduled for the next round.
This command configures whether respawns occur in waves in deathmatch and similar modes where players respawn. The default is 0 (disabled). With waves, dead players are respawned every x seconds (for example every 10 seconds all dead players are brought back instead of shortly after each death).
This command turns on debugging messages for map changes. The default is 1 (enabled).
This command stops the warmup period.
Toggles the warmup interval at the beginning of an offline (bot) match on or off.
Toggles the warmup interval at the start of an online match on or off.
When this command is set to 1 the warmup will continue indefinitely. Set it to 0 (default) to turn this off.
This command initiates the warmup.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.