<Damage>
The fraction of damage you suffer when you miss a bullet. It is non-lethal, so it can lower you to 1hp but will not kill you. The default value for this command is 0 (off).
0This console command configures the amount of damage an attacker receives when they miss a shot.
These are the parameters mp_weapon_self_inflict_amount uses. Required arguments must be provided for the command to work.
The fraction of damage you suffer when you miss a bullet. It is non-lethal, so it can lower you to 1hp but will not kill you. The default value for this command is 0 (off).
0Interactive command builder that generates a valid mp_weapon_self_inflict_amount command for in-game use.
mp_weapon_self_inflict_amount 0Learn more about how to use mp_weapon_self_inflict_amount effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.