mp_weapon_self_inflict_amount Command

This console command configures the amount of damage an attacker receives when they miss a shot.

Category
Gameplay
Game
CS2 + CSGO
Scope
Global
Cheats
Not Required

Command Arguments

These are the parameters mp_weapon_self_inflict_amount uses. Required arguments must be provided for the command to work.

<Damage>

StringRequired

The fraction of damage you suffer when you miss a bullet. It is non-lethal, so it can lower you to 1hp but will not kill you. The default value for this command is 0 (off).

Default: 0

Command Builder

Interactive command builder that generates a valid mp_weapon_self_inflict_amount command for in-game use.

All required arguments filled!

Generated Command

mp_weapon_self_inflict_amount 0

Command Information

Learn more about how to use mp_weapon_self_inflict_amount effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.