mp_warmuptime_all_players_connected Command

This command sets the warmup countdown value to use once all players have connected. If the existing warmup countdown is already less than this value it will remain unchanged.

Category
Network
Game
CS2 + CSGO
Scope
Local
Cheats
Not Required

Command Arguments

These are the parameters mp_warmuptime_all_players_connected uses. Required arguments must be provided for the command to work.

<Seconds>

StringRequired

The length the warmup will be reduced to after all players have joined the server.

Default: 15

Command Builder

Interactive command builder that generates a valid mp_warmuptime_all_players_connected command for in-game use.

All required arguments filled!

Generated Command

mp_warmuptime_all_players_connected 15

Command Information

Learn more about how to use mp_warmuptime_all_players_connected effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.