mp_teamlogo_2<Shorthand Code>
This command changes team 2's logo to the specified file. The logo file must be placed in the "resource/flash/econ/tournaments/teams" folder.
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This command changes team 2's logo to the specified file. The logo file must be placed in the "resource/flash/econ/tournaments/teams" folder.
This command defines how frequently team match statistics are rotated.
If enabled (set to 1), this command turns all teammates into enemies. By default this is disabled.
This command specifies the display name for team 1.
This command specifies the display name for team 2.
This command sets the "prediction" that the counter-terrorist team will win the match; specify a value between 1 and 99. The terrorist team's prediction will be derived from this value and applied automatically.
This command sets how many maps a team must win to claim the series.
This command configures how many timeouts each team receives per match.
Determines how many extra timeouts each team receives when the match reaches the 2nd or any subsequent overtime periods.
Defines how many timeouts are added for each team when regulation ends and the match proceeds into overtime, used to adjust overtime pacing and strategy.
Defines the maximum number of timeouts each team may use per overtime (OT) once all OT timeouts have been allocated.
This console command specifies the length of each timeout a team calls.
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sv_cheats 1) and press Enter to execute it.