engine_low_latency_sleep_after_client_tick Command

Modifies low latency mode behavior by altering the sleep timing relative to the client's simulation when r_low_latency is active.

Category
Network
Game
CS2 Only
Scope
Local
Cheats
Not Required

Command Arguments

These are the parameters engine_low_latency_sleep_after_client_tick uses. Required arguments must be provided for the command to work.

<0 / 1>

BoolRequired

Enables or disables changing the low latency sleep timing after the client simulation.

Default: 0

Command Builder

Interactive command builder that generates a valid engine_low_latency_sleep_after_client_tick command for in-game use.

All required arguments filled!

Generated Command

engine_low_latency_sleep_after_client_tick 0

Command Information

Learn more about how to use engine_low_latency_sleep_after_client_tick effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.