cl_clockdrift_max_ticks Command

This command defines the maximum ticks the client's clock may drift from the server's before it auto-adjusts to the server clock; mainly a cheat or debug option for development and testing.

Category
Network
Game
CS2 Only
Scope
Local
Cheats
Required

Command Arguments

These are the parameters cl_clockdrift_max_ticks uses. Required arguments must be provided for the command to work.

<Maximum Clock Drift Ticks>

NumberRequired

The upper limit of ticks by which the client's clock may deviate from the server's prior to correction.

Default: 3

Command Builder

Interactive command builder that generates a valid cl_clockdrift_max_ticks command for in-game use.

All required arguments filled!

Generated Command

cl_clockdrift_max_ticks 3

Command Information

Learn more about how to use cl_clockdrift_max_ticks effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.