mp_weapons_allow_smgs<-1 / 0 / 2 / 3>
This console command specifies which teams are allowed to buy SMGs on the server.
Browse the complete list of all Counter-Strike 2 Gameplay commands with documentation and usage examples.
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Explore our collection of Gameplay commands. Use the filters to find the specific command you need.
This console command specifies which teams are allowed to buy SMGs on the server.
This console command controls the rules governing how many of a weapon a player can purchase each round.
This command controls whether the zeus (taser) can be bought from the buy menu. The default is 1 (allowed to be purchased).
This console command configures the amount of damage an attacker receives when they miss a shot.
This console command defines the maximum number of times a player may buy a weapon in a single match.
This command specifies the duration, in seconds, that the win panel is displayed between rounds. Default is 3 seconds.
Turns the drawing of ground areas in the navigation mesh on or off, aiding developers and map designers in visualizing and tweaking nav meshes.
Turns on rendering of all navigation areas possessing a specific game attribute, aiding debugging and level design by allowing visual inspection of attributes relevant to game logic.
This command switches the visualization of jump links in the navigation mesh for debugging, and when active it displays possible jump connections between navigation mesh levels.
Generates or refreshes ground detail information in the navmesh used by bots and other AI decision systems.
This command switches drawing of ground segments for navigation paths in Counter-Strike 2 on or off, mainly for AI navigation development and debugging.
This command turns the display of jump segments in bot navigation paths on or off; when enabled, regions bots treat as jumps are highlighted.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.