nav_path_jump_process_debug<0 / 1>
Toggles debug features for navigation path calculations involving jumps to help visualize and diagnose problems with navigation mesh jump connections.
This command turns the display of jump segments in bot navigation paths on or off; when enabled, regions bots treat as jumps are highlighted.
These are the parameters nav_path_draw_jump_segments uses when it is ran. Required arguments must be provided.
Determines whether jump segments are shown in bot navigation paths.
This interactive command builder generates a valid nav_path_draw_jump_segments command for in-game use. Fill all required fields.
nav_path_draw_jump_segments 1Learn more about how to use the nav_path_draw_jump_segments effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.