nav_draw_area_ground<0 / 1>
Turns the drawing of ground areas in the navigation mesh on or off, aiding developers and map designers in visualizing and tweaking nav meshes.
Turns on rendering of all navigation areas possessing a specific game attribute, aiding debugging and level design by allowing visual inspection of attributes relevant to game logic.
These are the parameters nav_draw_attribute_game uses when it is ran. Required arguments must be provided.
Switches rendering of navigation areas that have game attributes on or off.
This interactive command builder generates a valid nav_draw_attribute_game command for in-game use. Fill all required fields.
nav_draw_attribute_game 0Learn more about how to use the nav_draw_attribute_game effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.