nav_draw_area_ground<0 / 1>
Turns the drawing of ground areas in the navigation mesh on or off, aiding developers and map designers in visualizing and tweaking nav meshes.
This command switches the visualization of jump links in the navigation mesh for debugging, and when active it displays possible jump connections between navigation mesh levels.
These are the parameters nav_draw_jump_links uses when it is ran. Required arguments must be provided.
Turn jump link visualization on or off.
This interactive command builder generates a valid nav_draw_jump_links command for in-game use. Fill all required fields.
nav_draw_jump_links 0Learn more about how to use the nav_draw_jump_links effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.