<Seconds>
The number of seconds the game counts down before restarting the match at the end of a game.
25This command specifies the restart delay in seconds for a match. The countdown applies at match end and not when mp_restartgame is invoked.
These are the parameters mp_match_restart_delay uses. Required arguments must be provided for the command to work.
The number of seconds the game counts down before restarting the match at the end of a game.
25Interactive command builder that generates a valid mp_match_restart_delay command for in-game use.
mp_match_restart_delay 25Learn more about how to use mp_match_restart_delay effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.