mp_match_end_changelevel<0 / 1>
This command controls whether a changelevel occurs when the upcoming map is identical to the current one. Default is off (0), which resets scores and does not reload the same map.
This command decides if the current match and map are restarted at the end of the game or if the server loads the next map.
These are the parameters mp_match_end_restart uses when it is ran. Required arguments must be provided.
Set to 0 to load the next map at match end rather than restarting the current one. Set to 1 to restart the current match instead of advancing to the next map.
This interactive command builder generates a valid mp_match_end_restart command for in-game use. Fill all required fields.
mp_match_end_restart 0Learn more about how to use the mp_match_end_restart effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.