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Set to 0 to load the next map at match end rather than restarting the current one. Set to 1 to restart the current match instead of advancing to the next map.
0This command decides if the current match and map are restarted at the end of the game or if the server loads the next map.
These are the parameters mp_match_end_restart uses. Required arguments must be provided for the command to work.
Set to 0 to load the next map at match end rather than restarting the current one. Set to 1 to restart the current match instead of advancing to the next map.
0Interactive command builder that generates a valid mp_match_end_restart command for in-game use.
mp_match_end_restart 0Learn more about how to use mp_match_end_restart effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.