<0 / 1>
Set to 0 to avoid changing levels at match end when the next map is the same (default). Set to 1 to reload the current map in that case.
0This command controls whether a changelevel occurs when the upcoming map is identical to the current one. Default is off (0), which resets scores and does not reload the same map.
These are the parameters mp_match_end_changelevel uses. Required arguments must be provided for the command to work.
Set to 0 to avoid changing levels at match end when the next map is the same (default). Set to 1 to reload the current map in that case.
0Interactive command builder that generates a valid mp_match_end_changelevel command for in-game use.
mp_match_end_changelevel 0Learn more about how to use mp_match_end_changelevel effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.