nav_path_draw_jump_segments<0 / 1>
This command turns the display of jump segments in bot navigation paths on or off; when enabled, regions bots treat as jumps are highlighted.
Explore our comprehensive collection of Counter-Strike 2 console commands and their documentation. Commands are a powerful way to customize your gameplay and optimize your experience.
Explore commands organized by category to find exactly what you need.
Search through our complete database of CS2 console commands. Use the filters to find exactly what you need.
This command turns the display of jump segments in bot navigation paths on or off; when enabled, regions bots treat as jumps are highlighted.
Switches drawing of the navigation path every tick on or off; it is a debugging tool for examining navigation paths.
Toggles debug features for navigation path calculations involving jumps to help visualize and diagnose problems with navigation mesh jump connections.
Improves pathfinding by making portals in the bots' navigation mesh more efficient, which can result in smoother and more effective bot movement on complex maps.
When in nav mesh edit mode, this command turns the visual links between nav areas on or off for debugging and map creation, helping to see how map regions connect.
Controls relaxation of pathfinding in the navigation mesh using timesteps, typically for debugging or adjusting AI pathfinding behavior.
This command sets the time limit for advancing the navigation mesh with a smooth spring action while in 'cheat' mode.
This command alters the acceleration factor for the smooth spring timestep in navigation tasks, frequently affecting bot movement and navigation mesh computations, and mainly used as a development tool for map creation and AI tuning.
This command changes the speed factor for the smooth spring timestep during navigation mesh processing.
This command sets the maximum timestep for the smooth spring simulation used during navigation mesh updates under cheat conditions, ensuring more gradual transitions or updates within the navigation mesh.
Specifies the smallest timestep for the navigation smooth spring algorithm, utilized for bot movement and navigation.
Determines whether to generate smoother navigation connections in underwater areas.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.