nav_gen_connect_angle_ignore_z<0 / 1>
Specifies whether the Z-axis (vertical axis) should be ignored when computing angles for navigation mesh connection generation.
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Specifies whether the Z-axis (vertical axis) should be ignored when computing angles for navigation mesh connection generation.
Sets the distance threshold for creating connections between navigation areas on Map A.
Adjusts the range within which navigation mesh areas are automatically linked as bidirectional connections during generation.
Modifies the vertical distance multiplier used during navigation mesh connection generation, affecting how far apart areas can be vertically and still link.
Adjusts the overlap tolerance used when generating navigation mesh connections in Counter-Strike 2, defining how much connectable ledges may overlap and still be auto linked.
Defines the minimum edge overlap, as a percentage of the agent's radius, required for considering jump connections during navmesh generation; used to fine-tune the process.
Generates or refreshes ground detail information in the navmesh used by bots and other AI decision systems.
Defines the angular threshold used when creating optimized quadrilateral regions in the navigation mesh.
Controls navigation mesh generation behavior, specifically how polygons that connect multiple areas are split.
In CS2 navigation mesh generation, sets the tolerance level for splitting multiple connection polygons.
When enabled, this command draws lines from the selected nav area to all connected navigation areas to assist with visualizing paths for debugging and development.
This command switches drawing of ground segments for navigation paths in Counter-Strike 2 on or off, mainly for AI navigation development and debugging.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.