navspace_create_water_transition_connections<0 / 1>
Automatically creates navigation connections for path segments that pass through water, improving bot movement across those areas.
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Automatically creates navigation connections for path segments that pass through water, improving bot movement across those areas.
Controls whether navigation path calculations account for water levels, impacting how NPCs traverse watery areas.
Demonstrates finding random points in the navmesh that are connected to a given start point for testing or debugging navigation routes on maps.
Defines the maximum distance to search for a randomly connected navigation area during testing.
Sets the minimum distance used when searching for a randomly connected navigation area in test mode.
This command locates entities that intrude into the navigation mesh, lists those entities in the console, and temporarily draws bounding boxes around them.
In navigation mesh testing, this command moves the player collision hull through the nav mesh to evaluate connectivity or pathfinding without moving the player actual position.
This command toggles testing of multi-connections in the navigation mesh used by bots. When enabled, it shows additional information about multi-connections on the nav mesh.
Lists all registered network messages, useful for debugging network communications and understanding what information is exchanged in the game.
This command configures the maximum packet size for the client before packets are split.
Displays information about a network message by specifying its classname or ID and is primarily useful for debugging network-related issues.
This command sets the server's public IP (NAT/DHCP).
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.