mp_retake_t_loadout_light_buy_round<Loadout Configuration>
Specifies the Terrorist loadouts for light buy rounds in bomb site retake scenarios and defines the available weapons and equipment for selection.
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Specifies the Terrorist loadouts for light buy rounds in bomb site retake scenarios and defines the available weapons and equipment for selection.
Sets the T loadouts for upgraded pistol rounds in bomb site retake scenarios.
This command configures the delay before the next round begins after a round has been won.
This command defines the maximum number of minutes a round can run before it is decided. In demolition mode when this timer expires the counter-terrorists are awarded the round. Use decimal values for seconds, 1.92 = 1m55s.
When set to 0 mp_roundtime determines the round duration. This command specifies how many minutes a round in any bomb-defusal gamemode lasts. Use decimal values for seconds.
If set to 0 mp_roundtime controls the round time. This command defines the length in minutes for rounds in any hostage gamemode. Use decimal values for seconds.
This command shuffles teams by randomly swapping Ts and CTs and then restarts the match.
This command decides whether kicked players are counted when assessing if a team is understaffed for awarding a cash bonus.
Sets the least number of prior rounds a team must have been understaffed to become eligible for the short-handed income bonus.
This command configures teammate solidity. When teammates are solid you cannot pass through them. The default is 1 enabled which prevents walking through teammates.
If a player team kills within the time period defined by this command after the round begins they will be kicked from the server. Disable this behavior by setting the command to 0.
This command defines the maximum number of spectators allowed in a game.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.