Nuke Callouts

Nuke (de_nuke) is a classic Counter-Strike bomb defusal map set around a nuclear power plant. Known for its distinctive vertical layout featuring upper and lower bombsites, it challenges players with complex rotations, sound-based gameplay, and strategic use of utility. Mastery of positioning, timing, and coordination is key to success on this high-stakes map.

Germany
Bomb Defusal
Nuke view 1

Nuke Overview

Nuke is a highly tactical, vertically layered map where information, rotations, and utility usage are critical. Unlike most maps, both bombsites are stacked on top of each other, making fast rotations and fake pressure extremely effective. Success on Nuke depends heavily on coordination, map control, and disciplined positioning.

This overview pairs best with learning the main callouts, understanding common CT and T setups, and practicing effective utility usage.

Characteristics

  • Balance

    CT-sided with strong defensive structure

  • Win Conditions

    Information control, rotations, and utility usage

  • Vertical Play

    Core mechanic of the map

  • Rotation Time

    Very fast through vents and ramp

Key Areas

  • A Site

    Upper bombsite with multiple entry points

  • B Site

    Lower bombsite accessed through Ramp and Vents

  • Outside

    Large open area controlling rotations and map flow

  • Ramp

    Main access route to B Site

  • Heaven

    Elevated position overlooking A Site

  • Vents

    Fast vertical rotation between bombsites

Nuke Main Callouts

Learn the most important Nuke callouts for A Site, Mid, and B Site to improve communication, rotations, and round execution.

A Site

  • VentSmall vent in A Site leading down to A Site.
  • Back VentSneaky back corner in A Site.
  • SqueakyDoor providing quick access from Lobby to A Site or down Vents.
  • TetrisCover near A Site for defensive or offensive plays.
  • HutCorner connecting Lobby to A Site giving defensive cover.
  • MustangSneaky corner overlooking A Site.
  • BlueBox providing cover in A Site.
  • RaftersElevated position overlooking A Site.
  • HeavenElevated platform overlooking A Site and Outside.

B Site

  • DarkCorner for sneaky plays near B Site.
  • SiloPillar providing cover inside the B Site.
  • BoxCommon corner with good cover for fighting enemies.
  • WindowOverlook point near B Site for peeks.

Outside

  • T OuterOpen approach from T Spawn toward Outside.
  • SiloRaised platform overlooking Outside.
  • T RedLarge box that provides cover for Ts pushing into Outside.
  • OutsideMain area connecting T side to A and B Sites.
  • CT RedLarge box that provides cover for CTs defending Outside.
  • GarageCovered area for CTs to defend Outside.
  • CT BoxDefensive position for CTs near Outside.
  • MainMain entrance into the building from Outside.
  • BridgeElevated position overlooking A Site.

Other

  • T SpawnStarting area for Terrorists to plan rotations or executes.
  • SecretHidden staircase rotating between Outside and B Site.
  • CT SpawnStarting area for CTs to rotate to A or B Site.
  • LobbyMost common entrance point for Ts to enter the building.
  • RadioRoom used by Ts to push into the back of the map.
  • TrophyRoom used by Ts to push into the back of the map.
  • BoostJump-up position for gaining an angle on enemies walking from Trophy.
  • Big BoxCommon angle for holding enemies walking in from Trophy.
  • RampSloped entry providing access to B Site.
  • HeadshotBox providing cover for holding down Ramp.
  • LockersStrong angle for defending Outside.
  • HeadshotBox providing cover for holding down Ramp.
  • RampSloped entry into A Site from Outside.
  • Bottom RampSloped entry providing access to B Site.
  • DeconRoom with a squeaky door entering B Site.
  • Back VentsDownstairs hallway connecting Vents to B Site.
  • VentsSmall corridor connecting to Outside.
  • Double DoorsDouble squeaky doors that lead into B Site.
  • TunnelsHidden hallway connecting Secret to B Site.
  • SecretHidden staircase rotating between Outside and B Site.

Nuke CT Strategy

Common Counter-Terrorist setups and positioning principles in Nuke to help you hold sites and win rounds.

Standard 2 A, 1 Outside, 2 B

Two players defend A Site, one controls Outside, and two defend B Site through Ramp and lower positions. This setup provides strong default coverage and flexible rotations.

Pros

  • Strong Map Coverage All major routes are contested from the start of the round.
  • Fast Rotations Vents allow quick movement between bombsites.

Cons

  • Outside Pressure The Outside player can be overwhelmed by utility.
  • Utility Dependent Requires smokes and molotovs to maintain control.

Heavy Outside Control

Two players contest Outside aggressively while three focus on interior defense. This limits T-side rotations and late-round options.

Pros

  • Denies Rotations Strong Outside control prevents fast lower splits.
  • Information Advantage Early contact reveals T-side intentions.

Cons

  • Weaker A Holds A Site may be lighter on defenders early.
  • Risky Early Fights Aggression Outside can be punished by utility.

Ramp-Focused B Defense

CTs prioritize Ramp control with layered utility while maintaining minimal presence on A Site.

Pros

  • Strong B Hold Dedicated Ramp defense delays lower executes.
  • Clear Fight Zones Ramp engagements are predictable and controlled.

Cons

  • A Site Vulnerable Fast A executes can overwhelm limited defenders.
  • Rotation Commitment Misreads can lead to difficult retakes.

Positioning & Rotations

A Site

Use crossfires between Hut, Heaven, and Main. Utility is critical for delaying fast executes.

B Site

Ramp control is essential. Molotovs and smokes can delay pushes long enough for rotations.

Outside

Information-heavy position that controls rotations between bombsites.

Heaven

Strong anchor position providing overwatch and rotation flexibility.

Retakes

Retakes rely on controlling choke points and using utility to isolate angles. B retakes are difficult without Ramp or Vent control.

Nuke T Strategy

Common Terrorist setups strategies for attacking Nuke sites and starting powerful pushes against defending players.

Outside Control → Secret

Ts use smokes to cross Outside and gain access to Secret, enabling fast lower-site pressure.

Pros

  • Forces Rotations CTs are pulled away from bombsites early.
  • Lower Site Access Creates strong options for B executes or fakes.

Cons

  • Smoke Execution Required Poor smokes can completely shut down this strategy.
  • Delayed Commitment Late-round pressure can be anticipated.

Fast A Site Execute

A quick upper-site hit through Hut and Main designed to overwhelm defenders before rotations arrive.

Pros

  • Speed Advantage Fast pacing can catch CTs off guard.
  • Simple Entry Paths Clear routes allow decisive entries.

Cons

  • Utility Resistance Well-placed molotovs can slow the execute.
  • Difficult Post-Plant Holding the site against Heaven pressure is challenging.

Outside Fake → B Split

Ts show presence Outside to force rotations before splitting into B through Ramp and Vents.

Pros

  • Manipulates Rotations CTs often over-rotate to Outside pressure.
  • Multiple Entry Angles Splits make defending B difficult.

Cons

  • Timing Sensitive Poor coordination can break the split.
  • Vent Control Required Losing Vents limits split effectiveness.

Positioning & Rotations

Outside

Primary control area for rotations and lower-site access.

Hut

Fast access point for A Site pressure.

Ramp

Key route for B Site control and splits.

Nuke Utility Usage

Key smoke and molotov grenade lineup spots on Nuke to control vision, block angles, and support your team.

Heaven / Rafters Smoke

Smoke

Essential for A site takes, blocks elevated defenders and prevents early picks.

CT Red Smoke

Smoke

Blocks rotations from CT, securing site control for executing Ts.

B Headshot Box Smoke

Smoke

Blocks common B site defensive sightlines from elevated positions.

Toxic / Vent Molotov

Molotov

Denies defenders from vent angles, securing safer B site entry.

Back Site Molotov

Molotov

Clears deep B positions, allowing for safe plant and post-plant control.