Gameplay

Gameplay Commands

Browse the complete list of all Counter-Strike 2 Gameplay commands with documentation and usage examples.

2582
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snd_steamaudio_ir_duration<Duration>

Adjusts the time delay between sound emission and the last audible reflection in Steam Audio, used to fine-tune spatialization and echo behavior.

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snd_steamaudio_load_pathing_data<0 / 1>

Controls whether baked pathing data for Steam Audio Hammer entities is loaded, permitting their pathing to function when enabled.

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snd_steamaudio_load_reverb_data<0 / 1>

Controls whether baked reverb data is loaded, which is particularly useful during baked data format changes until all data is updated.

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snd_steamaudio_max_convolution_sources<Maximum sources>

Sets the maximum number of simultaneous sources Steam Audio can model in the game.

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snd_steamaudio_max_occlusion_samples<Maximum occlusion samples>

Defines the upper limit on rays Steam Audio may trace for volumetric occlusion, influencing how the environment blocks sound.

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snd_steamaudio_num_bounces<Number of bounces>

Specifies the maximum bounces allowed per ray in Steam Audio, affecting in-game sound propagation simulation.

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snd_steamaudio_num_diffuse_samples<Number of Diffuse Samples>

Controls how many directions Steam Audio evaluates for ray bounces, affecting calculation of audio reflections.

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snd_steamaudio_num_rays<Number of rays>

Sets how many rays Steam Audio traces to model in-game audio reflections, mainly impacting reflection accuracy and quality.

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snd_steamaudio_num_threads<Number of Threads>

Sets how many threads Steam Audio uses to compute real-time reflections, which can enhance spatial audio quality.

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snd_steamaudio_pathing_order<0 / 1>

Specifies the level of directional detail used in Steam Audio simulations.

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snd_steamaudio_pathing_order_rendering<0 / 1>

Adjusts directional detail in Steam Audio's rendered audio, which may impact performance and sound quality.

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snd_steamaudio_reverb_level_db<Reverb Level (dB)>

Modifies the Steam Audio Reverb processor's output volume in decibels (dB), allowing fine-tuning of reverb for optimal in-game audio.

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How to Apply Commands

Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.

  1. Open the in-game developer console by pressing ~ or `.
  2. If the console doesn't open, check your key bindings in the settings menu to locate the correct console key.
  3. Type the desired console command exactly as listed (for example sv_cheats 1) and press Enter to execute it.
  4. Observe the effect of the command immediately in-game to confirm it applied correctly.
  5. Adjust any related settings as needed for your preferences, including sensitivity, viewmodel, and visual settings.