snd_steamaudio_ir_duration<Duration>
Adjusts the time delay between sound emission and the last audible reflection in Steam Audio, used to fine-tune spatialization and echo behavior.
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Adjusts the time delay between sound emission and the last audible reflection in Steam Audio, used to fine-tune spatialization and echo behavior.
Controls whether baked pathing data for Steam Audio Hammer entities is loaded, permitting their pathing to function when enabled.
Controls whether baked reverb data is loaded, which is particularly useful during baked data format changes until all data is updated.
Sets the maximum number of simultaneous sources Steam Audio can model in the game.
Defines the upper limit on rays Steam Audio may trace for volumetric occlusion, influencing how the environment blocks sound.
Specifies the maximum bounces allowed per ray in Steam Audio, affecting in-game sound propagation simulation.
Controls how many directions Steam Audio evaluates for ray bounces, affecting calculation of audio reflections.
Sets how many rays Steam Audio traces to model in-game audio reflections, mainly impacting reflection accuracy and quality.
Sets how many threads Steam Audio uses to compute real-time reflections, which can enhance spatial audio quality.
Specifies the level of directional detail used in Steam Audio simulations.
Adjusts directional detail in Steam Audio's rendered audio, which may impact performance and sound quality.
Modifies the Steam Audio Reverb processor's output volume in decibels (dB), allowing fine-tuning of reverb for optimal in-game audio.
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