mp_randomspawn_dist<0 / 1>
When using the mp_randomspawn command, this setting decides whether distance checks are applied with that option.
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When using the mp_randomspawn command, this setting decides whether distance checks are applied with that option.
When enabled, this command causes the server to attempt to place spawned players out of any other player's line of sight (i.e., in spots other players are not observing).
If set to 1, this command requires players to +use (typically the E key) weapons to pick them up. Default is 0 (weapons are collected by walking over them).
This command specifies the number of seconds players remain invulnerable after respawning, for deathmatch modes. Default is 0 in non-deathmatch modes.
This command determines if counter-terrorists will respawn following death.
This command determines if terrorists will respawn after being killed.
This command configures the interval, in seconds, between "respawn waves" for CT players. "Respawn waves" revive all dead players; for example, at 10 seconds every 10 seconds any dead CTs are brought back. Requires mp_respawn_on_death_ct be set to 1.
This command sets the frequency, in seconds, of "respawn waves" for terrorist players. "Respawn waves" revive all dead players; for example, at 10 seconds every 10 seconds any dead terrorists will be respawned. Requires mp_respawn_on_death_t to be set to 1.
Restarts the game. If a numeric parameter is supplied, the game will wait that many seconds before restarting.
Assigns the number of CT (Counter-Terrorist) players for retake scenarios.
Designates the Counter-Terrorist bonus card to use for a full buy round in bomb site retake mode.
Modifies how CT bonus cards are made available during full buy rounds in bomb site retake scenarios.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.