mp_respawn_immunitytime Command

This command specifies the number of seconds players remain invulnerable after respawning, for deathmatch modes. Default is 0 in non-deathmatch modes.

Category
Gameplay
Game
CS2 + CSGO
Scope
Local
Cheats
Not Required

Command Arguments

These are the parameters mp_respawn_immunitytime uses. Required arguments must be provided for the command to work.

<Seconds>

StringRequired

The duration, in seconds, that players are immune after spawning into the map.

Default: -1

Command Builder

Interactive command builder that generates a valid mp_respawn_immunitytime command for in-game use.

All required arguments filled!

Generated Command

mp_respawn_immunitytime -1

Command Information

Learn more about how to use mp_respawn_immunitytime effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.