sv_prime_accounts_only<0 / 1>
If set to 1 only prime accounts will be allowed to connect; most servers default to 0 so non-prime players can join.
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If set to 1 only prime accounts will be allowed to connect; most servers default to 0 so non-prime players can join.
When set to 1 requires every connected client's files to match the server's files; entries in pure_server_whitelist.txt are exempt from checks.
If set to 1 players who fail the sv_pure verification (have mismatched files) will be kicked; set to 0 to issue a warning instead of kicking.
When set to 1 the server will log a message to the console each time it attempts to verify a file's CRC.
Used to debug the ragdoll entities' Least Recently Used (LRU) mechanism.
Set this to 1 to enable regenerative health, the default is disabled (0).
This command assigns the server's region (shown in queries and similar) to the chosen region, see argument information for regions.
This command causes the server to emit the most recently thrown grenade, useful for testing trajectories and effects in a cheating-enabled environment.
This command sets the search key for dedicated servers when searching in a lobby, only servers with matching keys will be returned from the search. Set to 0 to disable.
Specifies how much damage is dealt to non-player entities when a player with a shield performs a bash.
This command specifies the damage a shield bash will deal to other players.
This command defines the maximum damage a player's shield can sustain from a single explosive.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.