sv_max_queries_window<Seconds>
The time interval in seconds used to compute the average queries per second.
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The time interval in seconds used to compute the average queries per second.
Sets the maximum bandwidth rate per connection to the server, in bytes per second, for both incoming and outgoing traffic.
Sets the upper limit for lag compensation, measured in seconds.
If configured, the server will shut down after a game ends when its memory usage exceeds this value in megabytes. This does not restrict memory while the game is running; it only triggers shutdown at match end if the threshold is surpassed. Use 0 to disable.
Sets the minimum allowed client bandwidth rate for connections to the server. Default is 16,000. Use 0 to remove the limit.
Defines the friction applied to movement in noclip mode, determining how fast movement decelerates when input ceases.
Sets a password required to join the server; set to 0 to disable the password requirement.
When set to 1 the server can be paused; the default is 0 (not pausable). If pausable, users may type \"pause\" or \"unpause\" in the console to pause or resume the match.
Prints every entity that gets touch callbacks, listing each entity a single time to help developers or server admins troubleshoot entity interactions.
Turns the server's entire physics simulation on or off; commonly used for testing and requires cheats to be allowed.
Turns the sleeping behavior for dynamic physics objects on or off, allowing objects to enter a 'sleep' state when enabled to boost performance.
Controls whether physics objects cease motion on collision; when enabled they stop when they hit something.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.