sv_shield_explosive_damage_crouch_bonus<Damage bonus percentage>
Modifies the percentage of extra damage protection shielded players have against explosives while crouching.
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Modifies the percentage of extra damage protection shielded players have against explosives while crouching.
Defines the minimum distance under which explosive damage does not rise when a player is using a shield.
Sets the multiplier controlling how much explosive damage shields absorb in the game.
Sets the scale of explosive damage applied to a player who is holding a shield.
Sets the hitpoint (health) value for a player's shield in the game.
Controls rendering of lag_compensated hitboxes so you can observe shot impact locations on players; useful for lag debugging and can be enabled for server, client, or both.
Activate this to show player-to-geometry collisions; particularly useful for map makers and anyone studying how the environment influences movement.
When enabled, displays player names even while they are ragdolling.
When enabled, forces team equipment to appear above players' nameplates in all games unless another setting prevents it.
Configures whether a chat notification appears when a teammate dies.
Shuts the server down after the current match and any queued matches have finished.
Sets the number of seconds a player must be AFK before the bomb is dropped.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.